Would be nice to have some addressing the rampant issue of CC being EVERYWHERE. For a """"""""""""""""""""""competitive"""""""""""""""""""""""""""" game mode there sure are few updates.
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Would be nice to have some addressing the rampant issue of CC being EVERYWHERE. For a """"""""""""""""""""""competitive"""""""""""""""""""""""""""" game mode there sure are few updates.
Its a design choice not a balance issue. They wanted there to be plenty of CC to make flashy combo's with LB and stuff :p
Ive been playing cc all day and im really at the point where im seriously questioning....who is in charge of pvp based decisions? I know yoshi wants pvp to be popular but at some point they have to really humble themselves and consider bringing in secondhand experience because this isnt going to last long term. The fact that they thought this was balanced in the first place is VERY revealing
*Cries in Sage main*
I mean, yes my ult is nice especially on the "checkpoints" when the crystal stays static. But the damage is to low to prevent people from just walking in and i dont have any CC.
Most of your damage come from ranged attacks, and you even have a gap closer to set up even more damage.