What are your thoughts about it? For me, I think it's a good idea to do, since it gives players more time to do other content and gear up for Savage. I hope it does become a permanent thing for future x.2 and x.4 savage raids.
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What are your thoughts about it? For me, I think it's a good idea to do, since it gives players more time to do other content and gear up for Savage. I hope it does become a permanent thing for future x.2 and x.4 savage raids.
I've wanted this since Omega.
The stress of having to skip all the story and speed clear the normal ones just to jump into the loooooong progress of clearing savage with no time to make your own gear is tremendous.
I think it's a good idea.
Double-edged sword.
I'm happy because it allows for raiders to enjoy the patch to the fullest without necessarily needing to make a compromise on the story, be it the raid story or the main scenario. But on the other hand, as someone who crafts extensively on progression day, this is an absolute killer. Not that it'll kill the markets because it won't. But historically the patch day favored crafting in the earlier hours to get a significant amount of Gil. Something which I would argue to the death was unrivaled in terms of profit for that time, something like 4-7 hours to make 180M. Now it turns to favor volume crafting entirely. The problem here is making Gil via volume, there are far too many contenders that don't require nearly as much initial investment. E.g., I can do hunt trains, maps, Eureka, Bozja, or just general housing furniture crafting which has a good turn-over.
This kills the joy of patch day crafting for me personally, but I can see the greater benefit in it for raiders, although I personally believe it will significantly kill collaboration between crafters and raiders since everything will just be as cheap as can be, and the supply will be more than enough to cover demand (Historically to get the supply you would need to collaborate with crafters). Personally, I can just hope they compensate for this change by making the recipes significantly harder.
I love it, can do 6.2 non-savage content the first week freely. Can also have time to prepare and craft gear sets.
Doing savage first week was already draining enough. Felt good to logout after raid and rest after hours of prog. It'd normally take me weeks to muster enough energy to go through the patch stories, this will likely change to week one now.
Good.
I think even a lot of people going for World First will want to experience the story and have more time to prepare.
I am going to start prog on day 1 too and I want some time to prepare and do the story too.
I like a delay so that I can do the story without feeling rushed, but it means that we can see the mechanics and those of us who have played for a long time can use the normal mode mechanics to predict a lot of the savage mechanics and these predictions will improve with a week to think about it. It gives us time to gear up giving a greater advantage in savage.
One way to reduce the impact could be to delay the crafted gear, tomestone, extreme and normal raid drops so that there is not a gear advantage, but we'll still have time to predict a lot of the mechanics and practice the normal version.
For anyone that is confused how it can be used to predict the mechanics in savage, a lot normal mode mechanics make it into savage but without telegraphs. You might not notice that a lot of the mechanics in savage happen exactly the same in normal, but they do, they just feel very different without the telegraph or a reduced punishment. Most objects that appear automatically in normal get placed by players in savage.
im actually happy xD i used to skip the easy content to get into savage with my static
I don't think it makes that much of a difference. The lack of telegraph is far from being the hardest thing about day one savage, and good WF groups aren't going to wipe more than once because of that. And even if it did, a single recorded clear of normal mode is more than enough to remember all the name of the mechanics and debuffs.
Also, the fights which takes the more of the time are the third + fourth and those only have very superficial similarities with the normal mode.
I like it. Less stressful.