Samurai 6.1 Critique: The Importance of Class Identity
Hello There, first time posting here!
As of 6.1, many Samurai players, including myself, have been attempting to adjust to the new samurai changes. With the removal of Kaiten, and the addition of guaranteed crits to key abilities, this is my thoughts and review on the change: Samurai feels hollow.
While the idea of getting guaranteed critical hits on Midare/Kaeshi Setsugekka and Ogi/Kaeshi Namikiri sounds neat at first, it is derailed with the problem of their reduced potency and with the removal of Kaiten. Damage wise, the Job suffers as a whole, and reading around the forums and watching Desperius's power test on Samurai, the general calculation is an overall 3% loss with the 6.1 iteration.
Damage is indeed important for Samurai, but that isn't my biggest concern. These are my main points when it comes to DPS Job Design.
1. Engaging Gameplay (doesn't need to be complex, just fun)
2. Visual Appeal
3. Damage capability
Before 6.1, Samurai had a solid Job identity in all of its necessary areas. Gameplay actions made near perfect sense with the Sen Coins, Kenki Meter Management, it just flowed like a river. Kaiten for iaijutsus, Shinten/Kyuten for managing overflow, and Senei/Guren once in a while.
Release of 6.1, Samurai is Hollow. Kenki meter is "Shinten Meter", with Senei/Guren once every 2 minutes. It's as if there is no seasoning to my meat, or if you asked for a Cheeseburger, and there was no cheese. The flavor is missing. Kaiten was the Class flavor, it was the cheese to the burger.
I understand the Dev team needs to find ways to remove button bloat, although i dont agree with this philosophy and how its continuing. With that said, I believe these could be better alternatives if we really need to lessen Samurai buttons.
- Ikishoten transforms into Ogi Namikiri > Kaeshi Namikiri.
- Combine Hissatsu: Guren into Hissatsu: Senei. Visually, have the sword animation of Senei, but add sword beams similar to Guren that travel in a line.
- Iaijutsu becomes Tsubame Gaeshi, let it pop up after you use Hinganbana, Tenka Goken, or Midare Setsugekka. Wondering how many charges you have? create a meter that tells you how many you got, 2 Swallow bird feathers to reference the ability name translation "Swallow Counter".
This would free up 3 hot bar slots
I have read that Shoha should just become Shoha II, and while i can understand the idea, I personally would keep them separate because both animations are beautiful and provide more flavor to the class.
Samurai 6.1 Critique: The Importance of Class Identity Cont...
Now, my critique doesn't quite end here, because I have always believed in engaging gameplay to be important for Job identity. Auto crits is not engaging by itself. It's boring, and can mess with class synergy. I have a critique for Hissatsu Senei/Guren. It is a 2 minute CD, 25 Kenki, and its potency is 800 for Senei, 500 aoe with 50% falloff, and thats it. For a 2 minute cooldown, its a straight forward "fire and forget" damage button, whereas Ogi Namikiri adds a meditation stack and has a follow up (and looks incredible!). So how would i change the two hissatsu abilities?
- Upon using Hissatsu Senei/Guren, you inflict a grevious wound on the targets, causing your next iaijustus/tsubames and ogi/kaeshi namikiris to automatically crit for 10 seconds.
- Alternative is you give yourself a buff, causing your next iaijustus/tsubames and ogi/kaeshi namikiris to automatically crit for 10 seconds.
- In return, you could debate to make this 50 kenki again for being a powerful tool
The timer can be adjusted, or can be limited to charges. The point is to let the player have fun! Let this be something they can decide and control during the fight, burst windows will feel like they matter and you will line up with everyone else. Yes, i know there is still the debate of class buff synergy and whatnot. Remember, this is a limited time frame where you can control the crits where it matters.
Class Identity is very important in MMO's. Each Job needs to stand out and appeal to players with engaging gameplay, visual appeal, and of course flashy numbers need to feel good. I'm not asking for Samurai to be overpowered, I am asking for it to be fun and engaging to the players. Kaiten is a beautiful animation and a purposeful action that pieces Samurai together. If samurai gets too strong in the later patch cycles, I trust numbers will get toned down so we don't break the game. Just let us have our fun!
.......
But also, make Tenka Goken a cone again, but BIGGER. I was fine with it being a cone!
Change it to where it doesnt need a target, it just fires where I am facing!
And bring back Hissatsu Seigan! Just let it transform from Third Eye, or augment Shinten to Transform into Seigan! I'm just saying, class flavor matters to me!