Make solo versions of raids
IMO there is no reason not to, let’s have a look:
- MSQ (majority of the game) = single player
- Open World = single Player
- Crafting = single player
- World-in-world content (Eureka & Bozja) = grouped only for convenience or necessity to be able to have enough contribution to get gold rating from Fates = single player
- PvP …. ….. good one
They have already built in NPCs to do 4-mans with and actively encourage to do deep dungeons solo through achievement, in a supposed MMO. This shows how much they think of their own game as MMO.
There is no single design aspect that would make you meet friends and/or future guild members the natural way, yet to fully get my moneys worth and finish all content, I have to magically have 7 people, people that I never met because all of the game was SP as mentioned in the first place.
This might also be the reason why there’s such a thriving RMT business around this game.
That’s why your devs should heavily consider making savages/ultimates/EX trials soloable.