Zero Damage - Working as intended?
Haven't seen this asked anywhere in the forum.
Since it hasn't been talked about I can only assume it's working as intended
Just wondering, when a sheep does his sleep bubble, or a Toad is upside down or the toadstools do their little thing they cannot be killed
Their Health will stop at 1hp and you can longer damage them until they are done doing whatever it is they are doing
If I don't get to be unkillable (my new word) doing special abilities... why should they?
Do you guys like that?