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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50

    Zero Damage - Working as intended?

    Haven't seen this asked anywhere in the forum.
    Since it hasn't been talked about I can only assume it's working as intended

    Just wondering, when a sheep does his sleep bubble, or a Toad is upside down or the toadstools do their little thing they cannot be killed
    Their Health will stop at 1hp and you can longer damage them until they are done doing whatever it is they are doing

    If I don't get to be unkillable (my new word) doing special abilities... why should they?

    Do you guys like that?
    (13)
    Last edited by Rydin; 05-09-2012 at 08:52 AM.

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    When your Weapon is totally broken ( in red) you will hit for basically nothing till you get it fixed.
    (2)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Starlord View Post
    When your Weapon is totally broken ( in red) you will hit for basically nothing till you get it fixed.
    I'm not sure you read what I posted, but thanks for chiming in.
    (41)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rydin View Post
    I'm not sure you read what I posted, but thanks for chiming in.
    Misunderstanding, Sorry :P
    (0)

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Starlord View Post
    Misunderstanding, Sorry :P
    no worries
    (0)

  6. #6
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I hate that. Very annoying.
    (3)

  7. #7
    For one thing they're monsters, they nor players should be held by the same rules since it leads to interesting encounters in the long run. So it's perfectly intended just like a toad can pull you in with his tongue over and over as you try to run away from aggro.

    I think one of the biggest factors is server lag since the servers currently doesn't always pick up on certain things like this properly which they said they have the ability to fix but it will create more server stress to do so. So as far as I can see it is indeed working as intended, just sometimes the server won't always keep up with the data to/fro and it may seem like an issue at times.
    (0)

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    For one thing they're monsters, they nor players should be held by the same rules since it leads to interesting encounters in the long run. So it's perfectly intended just like a toad can pull you in with his tongue over and over as you try to run away from aggro.

    I think one of the biggest factors is server lag since the servers currently doesn't always pick up on certain things like this properly which they said they have the ability to fix but it will create more server stress to do so. So as far as I can see it is indeed working as intended, just sometimes the server won't always keep up with the data to/fro and it may seem like an issue at times.
    So it's ok that you can't kill an upside down toad or a sleeping sheep?
    (7)

  9. #9
    Quote Originally Posted by Rydin View Post
    So it's ok that you can't kill an upside down toad or a sleeping sheep?
    That's just their unique gimmick honestly, much like you do zero damage (or severely reduced damage) to a Catuare in FFXI when they have a shirling shield around them even though you can obviously connect your weapons to them despite the shield being present. Lullaby for example doesn't even last that long to be honest. Look at moles, even though you likely killed them before they burrow, they still didn't die simply because to the server, you didn't actually get the kill shit before they burrowed.

    It's why I said the biggest factor is the latency problem which makes it more of a hassle than it truly is.
    (1)

  10. #10
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    That's just their unique gimmick honestly, much like you do zero damage (or severely reduced damage) to a Catuare in FFXI when they have a shirling shield around them even though you can obviously connect your weapons to them despite the shield being present. Lullaby for example doesn't even last that long to be honest. Look at moles, even though you likely killed them before they burrow, they still didn't die simply because to the server, you didn't actually get the kill shit before they burrowed.

    It's why I said the biggest factor is the latency problem which makes it more of a hassle than it truly is.
    that's true... I think after 2.0 and all of the server restructuring, many of these threads are going to be pointless

    Dated Zero Damage thread +3

    Quote Originally Posted by Raldo View Post
    It's definitely annoying, but I think it's working as intended.

    If I had to guess, I'd say they probably didn't want the monster's animation to suddenly jolt over to their dying state, since they seem to care so much about animation fidelity.
    Thats probably the biggest reason for it
    (0)

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