We Need that Feeling back of "CoP"(first release)
I know this topic might not have much attention from players who don't like hardcore and hard missions. but i have to say it !!
IF anyone played FFXI when CoP release .. game was pushed to different level, but i like that FFXI kept level limited through 4 expansions. but in this one they give us test of low level difficulty when they make most of missions have limitation of level which push player to use very limited ability to take down hard mobs. and one of most amazing storyline that FFXI have.
we cant Forget reward behind finishing the missions was ring, >>>of our own choice<<<
which bring down the access to Secret Sea where there start of a lot of challenges.
i'm not Fan of decrease chance of drop rate, but to make too many steps need to be taken to reach to it. for example, like pop items .. keyitems etc. keep doing same dungeons over and over will start getting boring and some people lose interest of that item.
Note :
Give me your opinion if you wish SE bring new things which match that element, or not.