SGE is the laziest copy&paste job I've seen in all of video games thus far
My expectations were barely present, and yet SE still manages to disappoint on a massive scale.
On paper it should be a "healing through dealing damage" healer, but in reality you have your default healer damage spammables that apply a tiny single-target HoT, as that is all there is to SGE's gimmick.
You could replace that gimmick with a normal HoT and you'd lose absolutely nothing.
To add insult to injury SGE still got the default healer kit due to being a barrier/WHM hybrid instead of actually being a healer that mainly heals through dealing damage.
And the worst part is the design + UX of Eukrasia: how that went through all of SE's departments in that state blows my mind.
Who though it would be "fun" to be forced to frequently press 1 button to switch 3 abilities with their upgraded versions, of which 2 have to be used frequently as the new resource, Addersting, can only be generated by a barrier being completely used up?
For those that still remember Chloromancer from Rift: it's like your 5-year old cousin was trying to copy your work and SGE is the result.