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Some idea for a job
Instead of sleeping, a healer job idea manifested in my head. And as a newbie with no friends yet, I feel like I should share it here.
Some pointers before starting :
- Currently there are 19 abilities. That which doesn't fit will be stated in the reply(ies).
- An absence of cooldown/cast time/MP cost in a tooltip, means it has none.
~ Cryomancer ~
A healing job that specializes in delaying and slowing damage taken and healing received in order to gain bonuses.
Gimmicks :
(1) delays and slows healing and damage taken by target/party and gains bonuses for every instance of damage/healing delayed.
(2) since it doesn’t have either shielding or supporting aspects, the job makes up for it by dispatching enemies with ease.
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Job gauge :
——Cold storage :
• Contains 3 slots for gauge-specific spells (think Aetherflow) and a progression bar that needs to be filled to light up one slot.
• Every time you delay an instance of damage or healing (right after absorbing the damage/heal, not after it’s detonated) you will fill up 1/4 of the bar.
• After filling the bar once, you light up a slot which will then be utilized by the appropriate spells. (Think Afflatus Solace)
——Gauge skills :
(1) (oGCD) Enfeeble :
reduces the amount of imminent stored damage by 10%.
• Can only be executed after using either Snow Gown or Dispersion.
• Can only use this ability once per stored damage.
Cold storage cost : 1
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(2) (oGCD) Soothing winds :
Calls upon the serene winds of winter, instantly healing nearby allies for 400p.
Cold storage cost : 1
Cooldown : 75s
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(3) (GCD) Crystallize :
Attempt to freeze your enemy’s core, dealing 1100p of damage.
Cold storage cost : 3
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Weapon :
- Greatstaff. Similar to conjurers and thaumaturges, but longer (think Exarchic cane, Fae cane, etc.) and boasting a crystal-based design.
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Abilities :
(1) (GCD) Icespikes :
conjures and throws deadly needles of thin ice towards the target, dealing 300p of damage.
Cast time : 2.5s
MP cost : 400
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(2) (GCD) Frostbite :
chills the target with a cold wave, dealing 25p worth of damage every 3 seconds over 30 seconds.
MP cost : 400
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(3) (oGCD) Excision :
Consumes frostbite to deal damage to the target. Deals additional damage equaling 10p per second spent by the target’s current frostbite.
Cooldown : 40s.
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(4) (GCD) Snow gown :
places a buff on nearby allies that persists for 8 seconds, if they get damaged, the damage itself will occur after the buff has faded.
Cooldown : 30s.
• Can delay unlimited instances of damage.
• The delayed attack(s) are combined into one instance of damage at the end of the effect.
• Delayed damage will still kill you if your health is lower than the combined attack’s damage after the delayed hit resolves (Shields count as HP).
• Cannot be applied on a target that is under the effect of Dispersion.
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(5) (oGCD) Unhurried salvation :
places a buff on nearby players that persists for 6 seconds. All healing from all sources applied to them during this time will instead occur after the effect fades. With a 15% increase.
Cooldown : 50s.
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(6) (oGCD) Dispersion :
Applies an effect to target player for 6 seconds that gets consumed upon taking damage to compartmentalize it into 3 instances.
Cooldown : 30s.
• the instances of damage will be dealt 1 second after the initial effect is consumed.
• Will fill up 3/4 of the gauge bar upon successful usage (target doesn’t die after the attacks resolve)
• Each instance of damage is dealt 1 second after the previous one.
• Each instance of damage equates to roughly 33.3% of the original damage. Thus, all three instances amount to 100% of it.
• Cannot be used on a target that is currently storing damage by either Snow Gown or Glacial Curse.
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(7) (GCD) Spikerain :
Calls down a rain of icespikes in the target area that persist for 10 seconds. Damaging enemies caught within every 2 seconds for 70p.
Cooldown : 40s.
MP cost : 500
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(8) (GCD) Chillstorm :
Supercool the surrounding area, damaging enemies near you for 140p.
Cast time : 2.5s
MP cost : 600
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(9) (GCD) Snowfall :
Heals the target for 400p.
Cast time : 1.5s
MP cost : 400
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(10) (GCD) Snowfall II :
Heals the target for 700p.
Cast time : 2s
MP cost : 1000
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(11) (oGCD) Glacial Curse :
Place a reflective curse on a target player for 6 seconds. Any damage suffered during this time will instead be dealt at the end of the effect.
Additional effect : After the delayed instance of damage resolves, heal the target and all nearby allies for 300p, while damaging all nearby enemies for 100p.
Additional effect : Gain MP equal to 50 per target affected by the ability.
Radius : 8y
Cooldown : 30s.
• The delayed attack(s) are combined into one instance of damage at the end of the effect.
• Cannot be used on a target that is affected by either Snow Gown or Dispersion.
• The mark is an object that’s attached to the target player. Which means it moves with the targeted player.
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(12) (oGCD) Heart of Ice :
Instantly gain 3 cold storage stacks.
Cooldown : 150s.
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(13) (GCD) Vivification :
Instantly heals target by 700p.
Range : 30y
Charges : 2
Cooldown : 35s.
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(14) (oGCD) Scatter :
Spreads the stored heal of Unhurried Salvation from the targeted player into nearby party members at a halved amount.
Range : 20y
Radius : 12y
Cooldown : 100s
• An example of it would be using Unhurried Salvation, then healing a target with Vivification, then using Scatter.
When the the first spell’s effect finishes, all targets nearby the Scattered target will get healed by 350p (half of what Vivification does) + 15%.
• The scattered target doesn’t get healed from it.
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(15) (GCD) frigid touch :
Heals nearby allies for 200p. Applies a heal-over-time that heals for 100p every 3 seconds over 15 seconds.
Radius : 20y
Cast time : 2.5s.
MP cost : 900
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(16) (oGCD) Boreal Conversion :
Places a mark of ice on the target player. Delaying & converting the next incoming, upfront heal instead into a 18 second-heal over time. With 50% increased potency.
Additional effect : Gain 500 MP as the last tick of healing resolves.
• The regen effect starts 1 second after you apply the initial heal.
• The regen effect heals every 3 seconds.
Range : 30y
Cooldown : 20s
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(17) (oGCD) Congelation :
Instantly heals nearby allies for 200p. Applies a Heal-over-time that heals for 100p every 3 seconds for 15 seconds.
Cooldown : 60s
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(18) (oGCD) Everfrost :
Reduces stored damage by 5%, increases stored healing by 5%, and increases healing magic potency by 10%.
Duration : 20s
Cooldown : 100s
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(19) (oGCD) Brumal Beacon :
Place a beacon in the target area. The beacon pulses 100p worth of healing every 3 seconds over 21 seconds to nearby allies.
Radius : 8y
Range : 30y
Cooldown : 60s.
This will be the end. Would love some opinions as balancing isn't my forte :)