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  1. #1
    Player
    Jezebel_'s Avatar
    Join Date
    Oct 2021
    Location
    Gridania
    Posts
    3
    Character
    Jezebel Hijiri
    World
    Louisoix
    Main Class
    White Mage Lv 80

    Some idea for a job

    Instead of sleeping, a healer job idea manifested in my head. And as a newbie with no friends yet, I feel like I should share it here.

    Some pointers before starting :
    - Currently there are 19 abilities. That which doesn't fit will be stated in the reply(ies).
    - An absence of cooldown/cast time/MP cost in a tooltip, means it has none.

    ~ Cryomancer ~

    A healing job that specializes in delaying and slowing damage taken and healing received in order to gain bonuses.
    Gimmicks :

    (1) delays and slows healing and damage taken by target/party and gains bonuses for every instance of damage/healing delayed.

    (2) since it doesn’t have either shielding or supporting aspects, the job makes up for it by dispatching enemies with ease.
    ————————————————————-
    Job gauge :

    ——Cold storage :

    • Contains 3 slots for gauge-specific spells (think Aetherflow) and a progression bar that needs to be filled to light up one slot.

    • Every time you delay an instance of damage or healing (right after absorbing the damage/heal, not after it’s detonated) you will fill up 1/4 of the bar.

    • After filling the bar once, you light up a slot which will then be utilized by the appropriate spells. (Think Afflatus Solace)

    ——Gauge skills :

    (1) (oGCD) Enfeeble :
    reduces the amount of imminent stored damage by 10%.

    • Can only be executed after using either Snow Gown or Dispersion.
    • Can only use this ability once per stored damage.

    Cold storage cost : 1
    —————
    (2) (oGCD) Soothing winds :
    Calls upon the serene winds of winter, instantly healing nearby allies for 400p.

    Cold storage cost : 1
    Cooldown : 75s
    —————
    (3) (GCD) Crystallize :

    Attempt to freeze your enemy’s core, dealing 1100p of damage.

    Cold storage cost : 3


    ————————————————————-
    Weapon :
    - Greatstaff. Similar to conjurers and thaumaturges, but longer (think Exarchic cane, Fae cane, etc.) and boasting a crystal-based design.
    ————————————————————-
    Abilities :
    (1) (GCD) Icespikes :
    conjures and throws deadly needles of thin ice towards the target, dealing 300p of damage.

    Cast time : 2.5s
    MP cost : 400
    —————
    (2) (GCD) Frostbite :
    chills the target with a cold wave, dealing 25p worth of damage every 3 seconds over 30 seconds.

    MP cost : 400
    —————
    (3) (oGCD) Excision :
    Consumes frostbite to deal damage to the target. Deals additional damage equaling 10p per second spent by the target’s current frostbite.

    Cooldown : 40s.
    —————
    (0)
    Last edited by Jezebel_; 10-12-2021 at 07:47 PM.