Instead of sleeping, a healer job idea manifested in my head. And as a newbie with no friends yet, I feel like I should share it here.
Some pointers before starting :
- Currently there are 19 abilities. That which doesn't fit will be stated in the reply(ies).
- An absence of cooldown/cast time/MP cost in a tooltip, means it has none.
~ Cryomancer ~
A healing job that specializes in delaying and slowing damage taken and healing received in order to gain bonuses.
Gimmicks :
(1) delays and slows healing and damage taken by target/party and gains bonuses for every instance of damage/healing delayed.
(2) since it doesn’t have either shielding or supporting aspects, the job makes up for it by dispatching enemies with ease.
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Job gauge :
——Cold storage :
• Contains 3 slots for gauge-specific spells (think Aetherflow) and a progression bar that needs to be filled to light up one slot.
• Every time you delay an instance of damage or healing (right after absorbing the damage/heal, not after it’s detonated) you will fill up 1/4 of the bar.
• After filling the bar once, you light up a slot which will then be utilized by the appropriate spells. (Think Afflatus Solace)
——Gauge skills :
(1) (oGCD) Enfeeble :
reduces the amount of imminent stored damage by 10%.
• Can only be executed after using either Snow Gown or Dispersion.
• Can only use this ability once per stored damage.
Cold storage cost : 1
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(2) (oGCD) Soothing winds :
Calls upon the serene winds of winter, instantly healing nearby allies for 400p.
Cold storage cost : 1
Cooldown : 75s
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(3) (GCD) Crystallize :
Attempt to freeze your enemy’s core, dealing 1100p of damage.
Cold storage cost : 3
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Weapon :
- Greatstaff. Similar to conjurers and thaumaturges, but longer (think Exarchic cane, Fae cane, etc.) and boasting a crystal-based design.
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Abilities :
(1) (GCD) Icespikes :
conjures and throws deadly needles of thin ice towards the target, dealing 300p of damage.
Cast time : 2.5s
MP cost : 400
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(2) (GCD) Frostbite :
chills the target with a cold wave, dealing 25p worth of damage every 3 seconds over 30 seconds.
MP cost : 400
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(3) (oGCD) Excision :
Consumes frostbite to deal damage to the target. Deals additional damage equaling 10p per second spent by the target’s current frostbite.
Cooldown : 40s.
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