My changes for tanks. suggestions
current design is flawed. a lot of abilities cooldowns and dps abilities are not engaging. problem is when you pull and use cooldown. wall to wall. you have moments where it falls off. and leaves you weak at this stat..
Rampart - now gonna be trait for all tanks. when you complete a combo rather it is aoe or single target you gain rampart part stacks 3 times this last up 30-40 seconds it resets every time finish combo but wont
"But hey wait? low levels dont have full combos. no need worry about that. if dont have other combo pieces it will trigger on the first or second part of the combo this changes as you level up"
why is this a great change -
1. it make tanking way more engaging then it is instead of shield lob aoe spam
2. teach players to use single target rotation more often then aoe one until way higher level. by tabing through targets hit muiti-targets one part of single dps combo
3. it work like huton does in armor crush. keeping your defensive cooldown always active while rewarding good game play
4. with stat squish and everything this not as overpowered as you think it is. full rotation takes time if add global cooldown each button you press.
and to say this type of thing doesn't work well is a lie cause monks have greeze lightening when they finish there 1.2.3 combo only difference is yours helps you tank better last longer
should this effect all tanks different no that create a problem.
basically whats happening here is you pretty much loose all your current defensive cooldowns. to have one perminately up pretty much all the time
this upgrades at 45 sentinal - watchs increases the stacks to 5 watch when you perform 5 full combos in a row you gains 50% damage reduction this for all tanks as long keep your combos flowing this will stay on your tank
Now this fixes alot problems tanks
1. tank buttons longer become boring and simple
2. healers adjust until tanks get full stacks. then healers can dps things get phew phew quicker
3. yes tanks dont have worry about pushing defensive cooldown buttons but at the trade of rewarding good gameplay
4. it might be little harder then you think to pull big and keep this 100% up. most pulls trash
5. however boss fights you will feel it. you feel power of being a tank. amounts of damage cut pretty hard. but if get hit by tank buster still feel it still drop you below 50% if you get crited you still lose 25% of your hp you will not snowball things if people worried about that