I have noticed this especially on the American Data Centers, but during the MSQ scenarios they just pull everything and run to the next section and god forbid if you actually die or get left behind for whatever, they just run off without you.
I don't think this is very conductive to game play as people do these for poetics/xp etc.
Is there a way we can make it so that you can't leave one area till said mobs are dispatched or something along those lines?
Also I have noticed timing inconsistencies between the English and Japanese dialogue, and people being locked out and having to port in to certain fights and bosses being dead before they are even out of cut scenes. Is there a way this can be changed so that people are forced to wait till all dialogue in w/e language is finished before engaging bosses?