Could we get enrage timers on the bosses or something?!?
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Could we get enrage timers on the bosses or something?!?
99% chance it will not stop people from refusing to use any essences, or even pay attention to mechanics/party comp(had tanks trying to be MT while we had 0 healers...on final boss...while other parties did have healers)
Ha! That's one thing that'll never happen in this game! People here love to respect content if you know what I mean!
A valid reason to leave, when it takes too long, 1 and 2/3 LB3 for these bosses is way to long, even without essenses... so yes an enrage timer for the reason that people would put in some kind of effort to do this, it is a motivation bar to do something, also the mechanics is not that difficult and even with deaths here and there it wont be too much of a problem.
Usually to prevent attrition wins and or 'hope' to improve gameplay / kill the group if the gameplay quality isn't up to snuff.
Like you could probably imagine certain fights, or perhaps moments in games, where you you could last and last and last and slowly chip at the boss health. Took you 2 hours but you killed it!! Enrage prevents 2 hour fights, and just sort of determines 'your group isn't good enough, try again'.
It's good in some ways, like if you're designing a fight you of course want different phases and concepts but you don't want (generally) that hardest most challenging do not pass go mechanic to be the last one that causes people to go from 30 minutes of fun to 35 minutes of my time wasted because my group couldn't handle the mechanic. Say like in blue mage where you needed a skill but you didn't know until the last bit and then it dawned on you that you wasted your time trying because you couldn't have possibly done the event. Although I'm speaking in general about designs of fights, not just enrage (enrage is one of the tools you can use for stuff like that).
Enrage can be helpful in fight design, kind of depends on what your goal is of course if it was good to use.
If there is an enrage, most people won't ever clear it. In my clear of it, each and every boss took 30 minutes (even sub-bosses). :(
Enrage has a place in Savage, which it does have if I remember correctly, so why put it in the regular version? People have to clear it for their relics too, it has be accessible. If you want a challenge to feel like you're "good enough", do the Savage version.
And you'd be surprised how an increased challenge won't actually make people better, it'll just make it more frustrating for people who are competent enough to do it but are being held back by slackers. Aren't people complaining that others are just AFKing in it? And you want an enrage timer during that?
It takes 255 Delubrum runs to get all relics in the game; in the long run, making it quite an expensive endeavor, so with this in mind, I am going to give a flat no.