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There is no challenge in keeping greased lighting, you do it in the beginning of the fight and never worry about it again. Same with Blood of the Dragon. Imagine if those buttons didn't exist, you just started the fight with whatever buff they would give you. Now the buttons that activate and maintain them (few for dragoon, many for monk) could be replaced with abilities that are actually engaging to use.
I see what you're getting at but in practical terms the buttons don't really cost us anything (and GL doesn't have a button if I remember). A one use button can be placed in the most remote spot on your hotbars without being a bother because you only need to press it once. Also while I tend to favor complexity over simplicity, adding more buttons is not the best way to make a job interesting. Having decisions to make and limitations to work with tends to create a better rotation in my opinion, and you can do that with a relatively small set of skills. I think BLM is a good example. In SB it was a little too Fire IV heavy, but Despair alone fixed that and made it a bit more interesting to play. I don't think the job needs any more skills at this point. If it did, there are some underused skills to revamp already (Scathe, Fire II, Blizzard I).