Request: Adjust Attack Magic AOE
Please show support for this thread.
As of right now, AOE attack spells will cease casting once the target is dead. Please alter the process to allow the casting to continue, allowing the caster to terminate the process at their own discretion.
This is particularly frustrating when fights require crowd control and crowd nukes. For example, the Princess/Marshall fight can be problematic as BLM players may have AOE nukes end prematurely, thus prolonging the existence of added mobs. While this can be remedied by casting solely on the Princess, the option would still make targeting less of a hassle.
An better example is on the Chimera battle when a group must handle the four waves of ants. This leads to risk not as a function of the fight directly but a problematic UI/casting system.
In short, challenges should not be the function of UI/casting systems but the content itself.
*Yes, I understand there are alternative ways about handling this scenarios but this request is based on gameplay mechanics alone.