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Originally Posted by
Eliadil
So after going through the whole thing, I admit I quite like the rendition you've made of this class, you should maybe emphasize more the similarities between Upper Hand and Gunbreaker's cartridge as they're basically the same for me, except you don't obtain them the same way.
This is a fair comparison, though I was thinking more along the lines of stacking Bloodletter procs. >.>
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I'm trying to figure out the way you could use the job gauge of the job now, the only two things that could be worth tracking are Upper Hand and Obfuscation levels so two different thing, which is what most job gauge have nowadays so it's all good.
The gauges I imagine would be a big eye that closes more the higher your stealth level, and maybe coins or little daggers below it per charge of Upper Hand.
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As for the accomplice procs, I think the proc chances may be a little high tbh, although I quite like the increased chances in case of missed proc, but this could lead to wasted resources as well, which is a thing that Square is really careful about.
Hmm...I guess I could cap the Accomplice proc chance to 50%. Like have it start at 10% proc chance and have it increase by 10% on subsequent attacks/spells until you get a proc.
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Wasting resource is always a bad thing but you always have the option of avoiding it if you play well enough, so if you don't have a way to "waste" an upper hand proc off gcd, I don't think that the 100% proc chance can be a good thing.
Noted. People usually like consistent things with mechanics, but yeah I'll make adjustments to the proc rate.
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I quite like the fact that you only buff the damage from your accomplice and not your own damage as well, and the stealing spell is really well thought. Although from a technical standpoint, you gotta figure out a way to make True North work with it.
Yikes, I completely forgot about True North. Since the rear bonus is supposed to be the one the player wants to prioritize, I guess I could have True North grant Steal the rear bonus regardless of where you're standing while the effect is active.
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As for the 10% determination buff, this is imo a bit of an arbitrary choice, I'd like to know why you chose this stat to be enhanced, by 10% for 20sec. I fail to see how big of a damage buff this could be, but I always sucked at math and stats. :D
Well, I wanted something that increased damage dealt while at the same time not falling into the trap of having it do something that affects anyone else in the group. For example, I could have called it "Steal Attack Power", but that means I'd have to apply a Damage Down effect on the target (which in turn means I'd have to increase the cooldown on Steal and we might end up with another Trick Attack situation). I guess an alternative would be changing the effect to Steal DEX, though that could cause problems because of how powerful main stats are. An alternative would be to buff the Determination increase.
This is one of those situations where I really wish the devs didn't hide how secondary stats scale.
Thanks for the feedback!
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Originally Posted by
Maero
Perhaps they should have made Rogue> Thief and Ninja it's own job to begin with.
Glad they no longer do classes but that was not planned out too well i think.
Well, this could go either way. As I mentioned before, tying traits and job adjustments to the job crystals instead of the job crystal doing nothing but adding 5 (or 10 during Heavensward) abilities would have made enough of a difference. I once wrote a thing on how you could hypothetically apply that to Archer to let it specialize as Bard or Ranger, and I'm of the belief that approach would have worked for ROG splitting into THF and NIN.
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Question is could they turn passed classes into jobs? I know there would be more involved into this.
Not saying i would want this, just putting the idea out there.
Storywise they'd have to establish that the classes we know are diluted or bastardized versions of jobs that existed before but are not the current jobs we have. Like GLA would have to be established as a watered down version of something other than PLD and go from there. Then you'd have to create gameplay while keeping overlap with the existing jobs at a minimum. I mean, it is possible but would take a bit more work than SE seems to be willing to do.