https://na.finalfantasyxiv.com/lodes...8f585de35774cc
Come and get it.
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https://na.finalfantasyxiv.com/lodes...8f585de35774cc
Come and get it.
NIN
pros: Mostly everything mentioned (Someone will complain as usual)
personal cons: Huton is probably still at 15%. Should have been 20%. Shadow Fang at 70" cd looks exaggerated on paper. Will wait to see how it plays
SAM
I guess it\\'s fine? Don\\'t care much about it
BRD
Songs have buffs once more
RDM
VERy nice buffs
SMN
Will wait to see how it plays
AST
DoT buff
This is one giant patch with ton of changes, nice.
I like tanks changes and that they have not forgot about goldsaucer.
Love those PvP action changes they listed.
A bit underwhelmed with the Red Mage changes. I'll see how Acceleration feels now, but honestly I'd rather it just have been changed to a charge skill... Still no adjustment to Displacement/Corps-a-corps is disappointing, movement based skills should not be tied to damage output like this, and Engagement is not a fix for that... I still don't get how they even released Red Mage like this, when in the lead up to Stormblood they detailed their exact reasoning for taking damage off skills like Repelling Shot, but for some reason that sound logic doesn't get applied to literally the same skill with Red Mage... Other than that the damage buffs are nice, but not exactly exciting.
MNK
Rockbreaker - Area of effect has been changed from a cone to all nearby enemies.
Do you still need a target for this?
https://i.gyazo.com/f27c08029f7e2f5f...0d93950dcf.png
This kinda makes me scratch my head, as the queue popping regardless was a QoL change that was made to stop the queue simulator shenanigans that used to happen when one person out of the 72 wasn't ready, and thus would often cause a cascading mess of queue fails. I hope this being reinstated means they fixed that little issue.
Oh man, crafting is basically Angry birds now
That's a rather random addition.Quote:
New battle voices for player characters have been added.