With tons of different nm's and a boss that takes 16 people 2 groups months to beat. put it in that ship in mor dhona
with a story so epic no one skips it ever because it is lke cg heaven and the story makes you cream your pants
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With tons of different nm's and a boss that takes 16 people 2 groups months to beat. put it in that ship in mor dhona
with a story so epic no one skips it ever because it is lke cg heaven and the story makes you cream your pants
I have enough trouble finding 8 people for an hour ; ;
Maybe if it was 'open ended' (can go with 17, 20, 30, whatever) so that if people disapear, or have to go, the rest can push on?
at least it'll keep all those hard core guys localized in the dungeon most of the time.
Sounds like old FF crowd pleasing to me. I'm from that crowd, but it's not something I'd want. You don't need to bore people for a longer time, you just need to challenge them more in a shorter time.
four hours of raiding is just too long, but having 16 people would be great. I'd love alliance content and hard/expert mode dungeons.
i am up to alliance content, but 4h is to long >.<
A 3 hour raid would be cool with multiple bosses, I watched a 3 hour one yesterday on SWTOR, looked mega fun. =o
No time restraints. Just make it HUGE. I am all for old WoW style dungeons, where it takes over 1.5 hours just to clear to the last boss, and then you wipe for a month on him. Make the entry level to mid bosses progressively harder and drop decent loots. The last guy on wins, drops guaranteed loots, but weeks of trying to beat him required!
More difficulty, not lower drop rates and time sink.
when they implement something to can divide your runs in different days. Forcing people to play 4 hours in a row, instead saving instance data and reseting it once a week is not a way. We neeed first a system like others MMO to can split your runs in differents days.
Clear or Wipe is not a good dungeon system in 2012, i think we need more challenge dungeons, where you can "save" your instance and try it again the next day from where you left it.
I'd rather see open world alliance content such as both roaming and force spawned bosses, alliance primal style boss fights, limbus style raids etc.
I for one is sick to death of WoW style raid grinds, and I don't think it would fit in XIV very well, rather I'd want them to keep dungeons/instances short, intense, sweet and epic.