AST cards rework idea (share your own, too!)
had an idea for a rework to the card system that i wanted to share because i really liked it. i'm aware that, currently, they intend to leave it as is but it doesn't stop me from dreaming!
for starters: Balance, Arrow and Spear would return to how they worked before, but Bole, Spire, and Ewer would be removed from the Draw system and implemented as OGCD's... but not as they were.
Bole, Spire, and Ewer would now act as the buffs you could apply to cards by using Royal Road on them, and perhaps share a 30s cooldown.
Bole would double card Potency
Spire would double card Duration
Ewer would Spread the effect to the party
an example of how this system would work would be:
you use Draw and obtain Arrow (10% Skillspeed/Spellspeed increase)
(optional: use Redraw to get Balance (10% Damage increase) or Spear (10% Crit increase) instead)
activate Bole, putting it on cooldown
Arrow (or your card of choice) now has a 20% boost
give it to your Black Mage and watch them cast fast!
so yeah tl;dr Balance, Arrow, and Spear are returned to how they used to be, Bole, Spire and Ewer are removed from Draw and turned into effects that mimic the Royal Road boosts for your currently drawn card.