Suggestion 3: Future-proof content by capping at least instanced fights and dungeons.
I would really like to hear the opinion of the community about this one. Am I the only one that thinks that the game at large, its environment, the feel of challenge and reward, and the community's spirit of competitiveness would all benefit from capped instances?
For those that don't know the concept: Capped fights, instances, or dungeons impose a level restriction on the player, corresponding to the level cap for which the dungeon's difficulty level was designed. In other words, if the player is a level-45 GLA entering a dungeon made for level-25 players, upon entrance his or her level would automatically be set to the fight cap: Level 25. Restricted-level gear would remain equipped, but it will automatically scale its stats down to equivalently-tiered gear at the corresponding level.
In this manner a player would never be able to beat such a fight by sheer level strength, or overqualified stats; keeping such content fixed at the intended level, skill would always be the point of the fight.
What do you think about this?