FFXIV: Inventory Management Simulator
Just a few suggestions to alleviate some of the headaches garnered from having to manage your inventory in a game that allows one character to be all Jobs:
1. Larger Armoury Chest tabs. 3 expansions in and the armoury hasn't gotten any larger to account for it. Its fine for players that have an abundance of time to level every Combat/Gatherer/Crafter to max level every expansion and can thereby purge their inventory of old equipment they will never need, but those of us with Jobs that span the spectrum of levels, its a major hassle. The fact that the Ring tab itself was not inherently larger than the other tabs to begin with hints at lack of forethought, given every job wears two of them.
2. Inventory Access Restrictions. Why is it, when I'm accessing my Glamour Dresser can I not delete equipment without having to close the dresser first and completely losing track of what I was doing?
3. Better Dresser Management. Please add the ability to filter the Dresser inventory window by categories like "By Job" or "Level" or both. Im referring here to both the actual Dresser interface and the second window that opens that you select from to add to the Dresser.
4. Better Chat. Why are we still restricted from sending tells to characters while they are in a "restricted area". I'm gonna go ahead and guess this is an artifact of old code that wasn't optimized with something like this in mind. However, why can you not take messages sent to people in "restricted areas" and place them in something of a queue for when the person exits the area so that they can receive them. Having to play guessing games, watch their icon on the friends list or having to rely on things like Discord to get in contact with someone is suboptimal.
Rule-of-thumb to increase available inventory slot rows when higher tiers added
I’ve only been in the game for a year, but I’ve all the DoL and DoH, plus two jobs at level 50. I also use retainers quite a bit.
My sense is that more tiers of items are introduced with game expansions, but the inventory remains static.
In my situation, I like to have my tiers of materia organized in columns. So if I have gathering IV materia, I know to slot it into the fourth row. And I maintain a collection of low-tier materia, so that I have it on hand when crafting for other people.
But I see that there are now VIII tiers for materia, with inventory panes having seven rows. So eventually, my arrangement into columns won’t work because there aren’t enough rows.
So my suggestion is that, for the character and retainer inventories, that the number of rows be incremented when an expansion introduces a new tier of crafting items.
Not everyone would organize things like I do, but the principle is to increase available inventory when the game has technically opened the possibility for needing more storage.