Just a few suggestions to alleviate some of the headaches garnered from having to manage your inventory in a game that allows one character to be all Jobs:
1. Larger Armoury Chest tabs. 3 expansions in and the armoury hasn't gotten any larger to account for it. Its fine for players that have an abundance of time to level every Combat/Gatherer/Crafter to max level every expansion and can thereby purge their inventory of old equipment they will never need, but those of us with Jobs that span the spectrum of levels, its a major hassle. The fact that the Ring tab itself was not inherently larger than the other tabs to begin with hints at lack of forethought, given every job wears two of them.
2. Inventory Access Restrictions. Why is it, when I'm accessing my Glamour Dresser can I not delete equipment without having to close the dresser first and completely losing track of what I was doing?
3. Better Dresser Management. Please add the ability to filter the Dresser inventory window by categories like "By Job" or "Level" or both. Im referring here to both the actual Dresser interface and the second window that opens that you select from to add to the Dresser.
4. Better Chat. Why are we still restricted from sending tells to characters while they are in a "restricted area". I'm gonna go ahead and guess this is an artifact of old code that wasn't optimized with something like this in mind. However, why can you not take messages sent to people in "restricted areas" and place them in something of a queue for when the person exits the area so that they can receive them. Having to play guessing games, watch their icon on the friends list or having to rely on things like Discord to get in contact with someone is suboptimal.