A few improvements for the Dragoon Job, please.
In this weekend I've finished the MSQ of Shadowbringers with the WAR and start leveling up my secondary job DRG. And i've noticed few things that COULD BE BETTER for this job:
- Animation for the "HIgh Jump" skill (HJS further)
- Damage or CD for "Spineshattering Dive" skill (SDS further)
About HJS - it's animation is too short. Even regular Jump has a slower animation cycle that gives us the feeling of the action - you jump in, out, stand in stance, while the HJS is just - puff! - done. It's not right, it's the HIGH jump. More accurate will be to slow the animation a bit, or give some time after we jump and before we land, so it could feel HIGH.
About SDS - the skill has once a stun effect in it (if I remember correctly...) so it was ok for him to have greater CD than Jump skill and lower damage, but now it doesn't have it. Today it's just the damage and quite low: 240 potency, when even regular Jump has 310 AND it still has TWICE as much CD than Jump. Isn't that odd? I suggest to either lower the CD so we can use it as standart jump, or give it damage up or some buff/debuff so it could explaiin the longer CD with a lower potency.
P.S. english is not my 1st language so bear with it, sorry.