The combat was slower but more strategic. It felt like a game of chess on a live battle field.
I would really like to see this form of combat return. It reminded me of Paper Mario The Thousand Year Door.
Printable View
The combat was slower but more strategic. It felt like a game of chess on a live battle field.
I would really like to see this form of combat return. It reminded me of Paper Mario The Thousand Year Door.
No you don't. You just think you do. Trust me.
No, you do not miss 1.0. You might miss FFXI's gameplay style, I do too, but FFXIV 1.0 was not that.
i miss the graphic fidelity of 1.0
The combat in this game is pretty watered down.
And it gets worse as we go with jobs starting to homogenize.
Core system makes it like this and it won't return sadly. It'll need to have a rehaul.
Nowadays players are more fond of fast paced combat. If anything a lot of people have complaints about our 2.5 second GCD and want it reduced to a 1.5 second GCD.
N I G H T M A R E
Are you wearing the pince-nez?
Wha- no, 1.0 was nothing like TTYD. Where the heck did you get that notion?
I do think 1.0's combat system had some potential, but it was not really more strategic and it certainly wasn't engaging. Even if it had been properly tuned where Feint wasn't the best thing in the game and you miss chance was under 70%, I still don't think 1.0's style would be better than what we have now. And this is coming from someone who really loves FFXI Classic's slow-as-hell combat.