A few improvements to White Mage
Despite the whole healer disaster currently going on I personally have found white mage to not be as bad as I once thought it was going to be. However their is a few improvements I would personally like to see happen and I think every white mage player could agree.
1.) Making Afflatus Solace, and Afflatus Rapture off global cooldowns. Personally trying out Afflatus Misery the move it self is not bad the issue is it requires 3 global cooldowns to get too which adds up to not a gain but equal unless you come into a fight with some blood Lily already blooming. Making both would be a vast improvement into how whm plays out overall.
2.) Making Stone1-4/Glare cast times to 1.5 instead of 2.5 (and Sch as well!). With how Astro is able to weave more and be able to cast more along with increased mobility both healers (focusing on whm here) would benefit from it. Not only will the benefit from the shorter cast time allow for more casts, more weave leverage, overall increase to dps, and more movement making the class much more enjoyable and overall better experience. Including the changes made from 1 it will allow for more damage and heal weaves in between allowing for Misery to feel much more rather than just something we get after using 3 lilies.
I highly doubt SE is reading the English forums at this point they seem too prioritize the Japanese forums over us but I at least wanted to make an effort. Who knows maybe theirs a janitor over at SE Japan who looks at the English forums and can speak both English and Japanese and show Yoshi-P this.
(in a perfect world we would get some damage buff like ast and sch and these two changes but i'm okay with these changes above if they're implemented)