[1.21 Boss fight are nice... But don't they feels a bit "Old styled" ? And in 2.0...]
I really hope that with 2.0 fights will become more dynamic and less static...
Ifrit was a good start, but the current engine/servers (action lock/lag ) made it annoying... Those fight compared to it feels too much "Old styled" ...
These are simply tank&spank and essentially everyone is in static positions (or so) ...then some adds pop ... nothing much to do.. simply nuke them asap..
I think that Chimera could be really more fun if the sand vortex where random pop...
Same with the thunder cloud.. What about to make it pop on the head of someone, so the poor unlucky guy needed to move from thunders before he die standing there? No, you simply have to found your godlike area, where nothing happens, and simply spam your actions till the boss die...
Or what about the mistress? To make she more different from normal morbols, they could program something like, that at a certain % she starts to put her tentacles in the ground, then a cloud of powder pops under 3-4 or even the whole party! So you have to move asap if you don't want her tentacles impaling you, by entering from your a$$ and exiting from the mouth.. :P
After all this waiting, i hoped in better, i like them of course (Coincounter "fresher").. But these Bosses (dungeon and trash it self are nice) could be really better with some action moves..
Even if my english isn't that great, i hope that i gave you the idea of the fights that i want to see in 2.0!