5.0 Patch notes are up:
https://na.finalfantasyxiv.com/lodes...31e15a8cc04fd3
job changes are here:
https://na.finalfantasyxiv.com/jobguide/battle/
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5.0 Patch notes are up:
https://na.finalfantasyxiv.com/lodes...31e15a8cc04fd3
job changes are here:
https://na.finalfantasyxiv.com/jobguide/battle/
Grade 7 AND grade 8 materia? Oh boi.
Tanks, MCH and SMN getting pretty big reworks...
Wait, I spotted a typo on DRG. It says "Full Thrust" is being removed.
Monk got faster, and Dragoons still got to stare menacingly at their teammates.
White Mage also now smites people rather than stone them.
Senei got nerfed on Samurai. I wonder why. Shoha still not impressive. Cool looking ability you can use maybe once or twice per fight for minuscule gains.
They still have Riddle of Fire and the debuff from Six-Sided Star is pretty baffling. Monks are likely going to be about the same, but better at maintaining GL stacks during phase transitions. Granted, the loss of the old Riddle of Wind makes Tornado Kick kind of dead, since I think you need at least one stack for Anatmen to build.
Shoha seems ridiculously situational compared to any of the other new skills that were introduced, but it might be to compensate for the power of the other stuff SAM got.
Monk's Six-Sided Star will probably get more frequent use because it's practical basically any time you're going to need to be out of melee range for two GCDs.