Idea: Rare item, refreshes GP by 20 per hit. Consumed on harvest, does not go into bags. If you want, you can leave it on a node until you need it on the next round.
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Idea: Rare item, refreshes GP by 20 per hit. Consumed on harvest, does not go into bags. If you want, you can leave it on a node until you need it on the next round.
? no. This is what cordials are for.
I would be more interested if it was a hidden item on any and all nodes appearance rate at maybe 3% and it restores 1/2 of your GP if collected. It wouldn't go into you bag but is like a mid-collection cordial. So you could get it to appear on unspoiled nodes too so you can refresh your GP without leaving the collection and wasting the node.
I'm also not an end game gatherer so idk if cordials can be used while collecting.
if nodes were a limited resource (they're not) this might be a viable option. but due to cordials and the fact that you just need to WAIT for the node to come back again as it NEVER GOES AWAY would make such a thing OP.
I would like cordials to have reduced/no cooldown or have GP reset per node as CP does. Using while collecting would be nice as well. My bigger concern is shard farming for jobs like CUL. Sometimes uses 10-15 shards per craft. Alternatively would like to see crystals removed tbh. It adds nothing to gameplay imo. Its the only mmo ive ever played that takes as much as 20 items to craft one meal.
I personally have liked the idea of being able to 'crush' a node for like 20 instant GP, +more if there are bonus traits on it. Would make collectibles a little less annoying this way. Dump your GP to collect, crush nodes until you find a favorable one, cordial, dump GP to collect, go back to crushing unwanted nodes.
A solution in search of a problem.
830 GPs is easy with Gameni, sold by a vendor in Kugane. We have Hi-cordials and HQ watered cordials.
Also HQ cordials!