Results 1 to 8 of 8
  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,451
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100

    New gathering item: "Refreshing Fungus"

    Idea: Rare item, refreshes GP by 20 per hit. Consumed on harvest, does not go into bags. If you want, you can leave it on a node until you need it on the next round.
    (0)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    ? no. This is what cordials are for.
    (2)

  3. #3
    Player
    Sabora_Makingai's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    97
    Character
    Sabora Makingai
    World
    Exodus
    Main Class
    Ninja Lv 80
    I would be more interested if it was a hidden item on any and all nodes appearance rate at maybe 3% and it restores 1/2 of your GP if collected. It wouldn't go into you bag but is like a mid-collection cordial. So you could get it to appear on unspoiled nodes too so you can refresh your GP without leaving the collection and wasting the node.

    I'm also not an end game gatherer so idk if cordials can be used while collecting.
    (0)

  4. #4
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    if nodes were a limited resource (they're not) this might be a viable option. but due to cordials and the fact that you just need to WAIT for the node to come back again as it NEVER GOES AWAY would make such a thing OP.
    (0)

  5. #5
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I would like cordials to have reduced/no cooldown or have GP reset per node as CP does. Using while collecting would be nice as well. My bigger concern is shard farming for jobs like CUL. Sometimes uses 10-15 shards per craft. Alternatively would like to see crystals removed tbh. It adds nothing to gameplay imo. Its the only mmo ive ever played that takes as much as 20 items to craft one meal.
    (0)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I personally have liked the idea of being able to 'crush' a node for like 20 instant GP, +more if there are bonus traits on it. Would make collectibles a little less annoying this way. Dump your GP to collect, crush nodes until you find a favorable one, cordial, dump GP to collect, go back to crushing unwanted nodes.
    (0)

  7. #7
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,431
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    A solution in search of a problem.

    830 GPs is easy with Gameni, sold by a vendor in Kugane. We have Hi-cordials and HQ watered cordials.
    (0)

  8. #8
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Also HQ cordials!
    (0)