Alternate suggestions for Living Dead
Since 90% of the player base is in agreement that Living Dead is the worst of the Tank "Super Cooldowns" I'd like to offer the following as a new options to discuss:
Living Dead
Grants the effect of Living Dead for 10 seconds. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, HP becomes 1, a magicked barrier is erected which nullifies damage equaling you maximum HP for 20 seconds, and Living Dead is lost immediately.
Cooldown: 300 seconds
Dark Soul
Reduces incoming damage by 50% for 10 seconds, Erects a magicked barrier which nullifies damage equaling maximum health + missing health for 20 seconds.
Cooldown: 300 seconds