i never played 1.0 but i do know that they changed the plot around to where dalamud was falling from the sky in order to usher in ARR
i never played 1.0 but i do know that they changed the plot around to where dalamud was falling from the sky in order to usher in ARR
We don't know. The only ones who would know are Hiromichi Tanaka, Oda-san, Koji Fox and likely Yoshi-P. There are some details like Bahamut always being planned to be sealed in Dalamud, but planned for further into the game's life-cycle, but beyond that I don't think there's been too much information about What Could Have Been
Titan and Leviathan were apparently supposed to be in the main story in Legacy, with Titan being the first primal to be fought, but both were cut, possibly due to being too soon after the 2011 earthquake-tsunami disaster. Neither made it into Legacy at all.
Hard to say, I mean, the game was so rushed to launch that the story wasn't really ... done ... but for a few introductory quests.
One thing we do know for sure is that the enormous wide open empty world was supposed to be populated by player built structures.
At least in design, principally, the game was to be one where the players collectively built things, like we have the housing areas now,
But on a full game structure scale, not just for glamour.
(Think like the housing plots, but in the open world and much bigger plots, players were to band together in companies and take possession of big areas of land and build on them)
(The concept eventually just became the Free Companies we have now)
It's a concept I thought was really cool, but it's easy to see why they struggled so much to complete it, and obviously never came close to doing so.
Kinda disappointing we won't ever get to see it,
But maybe one day they'll bring something like Moblin Maze Mongers (XI) into XIV, but more refined.
It would be really cool to have player generated areas in game.
Tanaka had a lot of really grandiose plans for XIV that were way too ambitious. Another one, that they reportedly spent a lot of time trying to work out, was porting XI characters with their progression intact. Another thing was wanting every single cutscene to be fully mocapped, which look amazing, but I can't even begin to imagine how much time was spent on just the few that there were.
Moblin Maze Mongers would be great!
I do remember also there were plans to link FFXI and FFXIV such as traveling between the two worlds but that did not happen would have been interesting if they made Vana'diel one of the shards and we got to travel to there :O
There are definitely a lot of questions I would love answered about 1.0. There have been a lot of conversation about it back in early 2.0 days in the lore forums.
If you don't know much about that you should give it a look see.
One of the big plot twists of 1.0 which wasn't even known until deva revealed it way later is that the MC was experiencing two different timelines due to the echo. The reveal that the little girl who you meet in Ul Dahs opening video is actually the same person who recruits you into the scions was pretty interesting to me and said a lot about the level of detail and complexity of the early story plans.
Idk, but Ascians were a lot scarier. The one we saw looked like a Grim Reaper with bone wings.