Alternate Main Quest/GC Quest storyline for solo players
Please do this in 2.0.
I understand that some people lack the coordination, attentiveness, or time to form a party to do a meaningful quest. But the way you are developing the game now with all the story being delivered through truly awful quests (gameplay wise not cutscene/dialogue wise) is really hurting the experience for what I think is the majority of us.
Bring back the challenge and fun that was CoP/Sky etc. Then develop an alternative storyline for solo players. That way the experience isn't ruined for one group of players.
I am almost certain the job quests will be the same, which is a real shame. I hope that the AF derives at least from drops in the Dungeon but I'm not holding my breath on that one either.
If SE learned anything from launch, it should be that when you dumb down everything for the lowest common denominator you alienate everyone else with a lackluster gaming experience.