Originally Posted by
Dawiichan
Think you misunderstood, or maybe I did, on how the spell works. From the way I read it, the skill gets a damage increase depending on the target's hp not the user's(IMO the name makes it sound like it does this as well).
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Using hypothetical numbers, lets say 1% hp loss = 1% dmg increase. Then lets use ifrit after hellfire as an example. Since ifrit is by then at around 30% HP, a 70% dmg increase would take place. Scaling down the dmg based from that video down to the avg dmg a thundara does on ifrit(500-540), Burst would do roughly around 800~900 dmg on ifrit if no other factors are in place. With a 70% increase that would then change the numbers to 1300-1400. Then there is always the possibility of using excruciate to increase the damage, possibly to reaching 1600(not too sure how crit works yet).