So this is just some daydreaming I had while bored at work, considering the role skills system the game currently has. What if they gave each class an alternate spec/role, utilizing the role skills more heavily? (keeping in mind that it would have to make sense with the job as a whole if it were to cross a role barrier)
For instance, I think tank role skills are already halfway there....just consolidate the rest of the defensive cooldowns into there, add a heavy threat weaponskill + aoe, along with a stance/trait to take reduced damage. Then most of the melee classes could tank as well.
Similarly, for a DPS kit, put in a trait/stance to do increased damage and whatever support skills would be needed for balance. Then the current tanks can go as full-fledged DPS - who wouldn't want those greatswords and giant axes to do bigger numbers :p
Black Mage, Bard, and Machinist would probably need something to switch within different DPS specs (maybe something similar to Noct/Diurn sects for AST?). The healers could all draw upon a DPS kit pretty effectively, given just a few tweaks to numbers and an added skill or 2.
Could open up some interesting combinations and party setups if they changed things up like this. I imagine it'd be a complete nightmare for the balance team, though hehe
Anyways, this was just a muse/ramble, though I'd be curious what other people would think of this.
