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For Square to take an ability and nerf it by 75% - to a literal quarter of it's original effectiveness - and not instead replace or change it is something I find alarming. Which skills are they going to nerf to a fraction of their value in 5.0, just so the new cap-stone abilities can make up the difference? What they've done with Blood Price (and in-Grit Siphon Strike MP-double-restore) is something I hope they don't make a habit of. New abilities should add to the kit, not reverse-engineer them (DRK isn't alone on this)
I'd feel a little more assured if they straightened that out before the expansion, though that is unlikely.
So since I am not the best at looking at things from a numbers perspective, can you elaborate for me how DRK would be in its current state, but without the massive nerf BP received? Would it be OP, or just more along the lines with PLD and WAR? I don't play the other tanks so I cannot make comparisons from my own experience. I currently do not have an issue with BP, but I also understand that since I started playing DRK post nerf, I do not feel these effects. However, does that mean there is truly a problem with BP?