Get rid of arrows? *hide*
Arrows cost about 47-49k a stack on my sever [cobalt arrows @ rank 50.] Not only do they cost gil, but they take up inventory room [I like to keep them at 2-3 stacks.]
I don't believe that arrow management adds anything interesting to the gameplay value of this class. It's a requirement for acher's to maintain dps.. but this is only required of archers atm. To me its just another thing to remember "Oh, I have to fix my gear before I can trade for Materia slotting"... "Oh, I have to buy more arrows"... "Damn, gettinglow on arrows in the middle of an exp party." [I can already see myself getting flamed for this... I understand the fear of "dumbing down" a game.]
I played ffxi and it felt the same way. Rangers had to spend a lot of money on arrows, and ninja's on scrolls. It felt like new players could not touch those classes until they were well established [which essentially made some classes more economically demanding]
Now.. arrows are made by carpenters and I understand that simply getting rid of ammunition will throw the balance out of wack. This is the biggest problem I can think of to this suggestion of getting rid of arrow management all together, and I admit I can't figure a way around it. Perhaps arrows could be replaced by quivers [which provide a base damage buff to make up for that slot loss.]
Right now I think that getting rid of arrows all together would do more damage then good. But in future I think that they should re-evaluate this system of ammo all together before adding in new "ammo reliant" classes. [especially since we can switch classes on the fly in ffxiv, and adding more "ammo classes" would only make inventory management hell]
Edit: Here's someone who disagree with me. Some points to be taken into consideration here.
http://forum.square-enix.com/ffxiv/t...s-and-its-role