A Thought For New PvP Content
So as I'm writing this, I'm sitting on minute 75 of a queue for what I think is Rival Wings (friend in FC just went "hey, let's do some pvp" and queued up), and it had me thinking about general issues with PvP, both with how this game handles it as well as my overall view of PvP as someone who isn't as much of a fan of it in any game. The queue times especially that, as a carebear, feels like a really long line just to get shot in the foot.
I had an idea that because I'm sitting in this queue exclusively for wolf marks, why not have a wide-scale, easy-access instance like Eureka just for PvP just for farming wolf marks? One big ol' PvP free-for-all zone where each kill gives you a handful of wolf marks, and for every kill you get, you get a stacking debuff increasing the amount of wolf marks someone gets when they incapacitate you (I was told this was a LoL thing as well as a Feast thing, but I have no idea since I don't play either of those). Just like Eureka, anyone could enter and leave whenever they want.
Kinda curious if anyone else thinks this would make sense for an alternative type of PvP content.