1s - belt,acc
2s - head, shoes, hands
3s - head pants
4s - chest
5s - weapon, weapon coffer, mount, minion.
More bosses more fun xD?
Printable View
1s - belt,acc
2s - head, shoes, hands
3s - head pants
4s - chest
5s - weapon, weapon coffer, mount, minion.
More bosses more fun xD?
With the trend of getting less each patch... I expect them to reduce each raid tier to 3 fights instead of 4.
How about a raid that is actually structured as one, rather then just 4 trails called a raid
@Ameela I dunno but this feels more like a "Lets make something big and cool looking but people with no brains can beat it in less then a day" kind of content.
The latest Raids are no where the the expetations people want. Coil set the bar quite high back in the day with raid designs etc., nothing is anywhere near Coil in terms of Difficulty and Design (difficultie is arguable cause some fights like in Alexander are quite tough). Ever since SB we get tossed straight into the fight. No more little paths or mini bosses before the actual boss fight ( Aside from alexander normal perhaps but that was just flat out boring and not challenging at all).
i honestly do not understand why those Floors are still getting Called Raid, cause they are not, it is nothing but 4 Fights we get each new tier, 5 if you include the savage version of the 4th floor.
Sure we also got those ultimate fights but what happens after you beat them? Those fight will get repetetive over time just like the Floors or Primal fights. ( and dont come at me with beat the fight, 99% of the player community has No interest in those fights ore are incapable of pressing buttons in the right order so you expect them to beat the ultimate fights.... or you wanna do them with them in PF? no way!). Calling them Raids is just plain out wrong.
What they really need is actual a proper Raid design just like the 24 brain dead stuff we get every odd numbered patch like mentioned above, but this will never happen because they simply cater more torwards the None raid community and try to make them happy, hence watered down diffiult and desing in litereally every content. It takes less then a day for the Elite playes to beat the latest tier, roughly a month for the more active raiders, but even after the second month the majority of people beat the fight and that even without playing their class correct since its gotten so easy. It is simply way too fast!
For me personally i am having the same problem many others do, which is continueing this game. I promised the raid group to stay around for 4.4 but if this is just as boring and short like the previous raids and the "fan fest" does not show anything cool and exciting for the next expansion, i will doubt that i will continue to stay subbed. I will probbaly just move on and search for something else.
I mean it's spread across the gaps more instead of piling everything onto one day, but 4.3x as a whole was already looking like the biggest patch cycle we've ever had before we found out that the MHW crossover stuff is also coming this patch.
4.3 - 4.36 is the following....
> MSQ
> 1x normal dungeon
> 2x trials and 2x Ex trials (Tsuku, Ratholos)
> Eureka Pagos zone
> 100- floor Deep Dungeon
> Alliance Raid
> Ultimate Raid
> Custom Delivery client & sidequests
> Doman Reconstruction & sidequests
> Hildibrand quests
> Beast tribe quests
> Other sidequests (four lords)
> Other updates (borderland pvp changes, Feast, squadron dungeons, DF choco races, etc)
Shrinking content is a myth; 4.3x is unusually large. However judging from the last Live Letter, 4.4x patches won't have as much stuff, but it's not a trend. That was a big one to follow... Ultimate + Deep Dungeon + Eureka + MHW was very generous in addition to all the usual stuff....
what next? 8man being voiced like the 24man? crazy talk
4.3x is unusually large? Let's compare it to the entirety of 3.3:
- MSQ
- Two expert dungeons (Sohr Khai, Hullbreaker Isle HM)
- One normal and one EX trial (Final Steps of Faith)
- Palace of the Dead (First part, to gauge its popularity)
- Fields of Glory (Shatter) frontline map
- Alliance Raid (Weeping City of Mhach)
- The Aquapolis
- Warring Triad sidequests
- Hildibrand sidequests
- Anima sidequests, and its next step
- Beast tribe quests (Moogles)
- Raid Finder dyea
- Other updates (Gnath/Vanu gear added to the respective beast tribes, Flowerpots/Flower vases, more housing wards, new DoH/L gear, dyeable Dreadwyrm gear, etc.)
If 4.3 is the unusually large patch, than what do you make of a patch that's pretty much equal in size (or larger, since I don't really agree with throwing a crossover event as being part of the actual patrch)?
The difference being that 3.3 wasn't nearly as spread out as 4.3x will be.
Compare Eureka Pagos to Anima saga. One is a complete zone with its own enemies and mechanics and music, the other is just quests redirecting you around old content. It's like comparing a new raid to a weekly quest that sends you back into an old raid. These Eureka zones in 4.x series are massive scale content which don't have a parallel in 3.x. I was quite surprised that they managed to keep that going alongside a new deep dungeon instead of just doing one or the other. Next the MHW content you say doesn't count, but it's real content that took a greater than zero amount of dev time so I feel it's relevant when arguing the devs aren't just being lazy and producing less and less stuff. It's a permanent new normal trial and extreme trial with a lot of new rewards attached (mount, minions, gearsets, housing item) not just a typical small scale event. We've dropped one normal dungeon but gained Ultimate raid compared to 3.x patches. I think the devs are doing fine.