Originally Posted by
Lyth
While there are definitely parts of DRK's AoE toolkit that are a lot of fun (i.e. the TBN/Quietus interaction), there are parts that are less well thought out. I feel like there could be some benefit to standardising the value of DA in AoE, similar to what was done with single target in 4.3.
-Abyssal Drain costs 0.55 DA for 120 potency/target. Unleash costs 0.45 DA for 50 potency/target. The average single target GCD is worth 267 potency.
-If you Unmend, you can trigger a proc to make Unleash free.
-You could spend an extra DA on Quietus for an extra 50 potency/target. You could spend it on Abyssal Drain as a self-heal at a dps loss.
Looking at these, it's not really intuitively obvious how these trade-offs work. Why on earth are we using multiples like 0.45 and 0.55? Could we not just set Abyssal Drain at 0.5 DA for simplicity? Does Unmend serve a function any more once you get Abyssal Drain? Could we not just remove it and drop Abyssal Drain down to level 6? If the value of DA on Quietus is 50 potency, should it not also be 50 potency on Abyssal Drain for equivalency?
I also feel that Blood Price and Blood Weapon also have their share of problems here. Under Blood Price, you have periods of infinite MP where potency per MP doesn't matter at all, as long as you're in Grit and you have enmity. Dropping Grit, Blood Weapon gives you large bursts of MP under Quietus, but has no interaction with Abyssal Drain or Dark Passenger at all. Can we just merge Blood Price and Weapon into a single ability that gives MP/blood per mob hit up to some fixed cap (i.e. hitting 6+ targets generates the same amount of MP/blood as hitting 5), regardless of stance, and regardless of whether the attack is physical or magical? You'd lose out on the infinite MP, but gain a system that was at least more consistent.