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5.0 Job change wishlist
Wondering now that we are a little more than half way into Stormblood, I wanted to see what people were wanting from the 5.0 upgrade to their preferred job. Just a for fun wishlist to see how people would like their Job to look and feel.
PLD - I'd like to have Offensive use for the Oath gauge. A skill like that has a field effect to increase healing spells potency. For the love of Hydalyn can I get a gap closer!
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Meltdown as an AoE for SCH. Not sure if I want it as another AoE DoT or a spamable spell, but it has to fit with our kit so as not to cripple us. Maybe not even on the GCD, but a 20-30second cooldown. I'd suggest Aetherflow, but I'd feel at that point we'd need a few more stacks to play with.
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AST: some new DPS moves!! I'm so bored of only casting Malific!!! I want stella back :'( oh and an AOE DoT spell
SMN: New Egis, of course. But also something or anything to make my DoTs more interesting than just something I have to re-do every minute or whatever.
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WHM: rDPS addition or significant pDPS increase.
RDM: Verraise put on a CD, proportional buff to Embo and/or pDPS.
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AST :
- no CD on Draw for Trial/Raid before the fight.
- Nocturnal Stance removed or really upgraded this time (no the shield, but abilities tied to it : CO, IC, TD, etc) ?
- Trap card when ?
- Why AST doesn't attack automatically by throwing cards ?
- When could we use the dual disk ?
- Draw of Destiny : a new ability (120 sec cd) which let us draw the card we want (especially for plan Bole in fight, but useful too for Ewer, Balance).
- Shooting Star : a new random and/or ability to plan (180 sec) : sacrifice all your cards (more cards sacrificed, effect more powerful) and a random effect will occur among Dark Hole (big aoe damage), Star Rain (big aoe heal), Nebula (all cards effect on teamate).
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The resource gauges are just groundwork for future ability addition. Tanks will probably have more abilities relying on their respective resource gauges, DPS will likely wind up with more interaction with their respective gauges, and healers should (at least hopefully) have actual interaction with their gauges (especially WHM, who also needs a gauge component for PI stacks).
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I would like a couple of changes to my favorite jobs in 5.0
1.) Red Mage: - Increase the proc ver-spell Potencies. I don't feel that Proc spells should be weaker than the regular ver-spells.
- *More support magic like perhaps temper (increasing the target damage, while also increasing your weaponskill damage.)
- Increase the duration of Embolden
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BRD- A spread ability for DoTs (I know it's broken but I can dream damnit)
Placement AOE for support
A way to further buff casters similar to Foes but for ST
Bring back the purple arrow backflip AoE !!!
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Ast :gravity spread the combust dot ,A shuffle skill let changes all cards and effects,another draw but for enemy debuffs
Mnk :a new move set similar to how MCH combo,Turn tornado kick into a ogcd like Pitch perfect
Drk :to not be butchered and be fun again
RDM :depth to the class, make more support heavy other then heals and revive
Drg :a even bigger Nastrodon, a new jump
i hope next expansion just improves upon classes instead of reworking them and taking away skills like SB