The Chessmaster's Board: ideas for a trial/raid
So, I don't know where I'd post something like this, so I thought this would be as good a place as any.
What would be the general consensus on a trial or raid where the party takes the place of chess pieces, fighting against other chess pieces specifically designed for a role? I was thinking something like
- Pawn: DPS
- Tank: Rook
- Bishop: Healer
- Queen: Enrage mechanic
The pieces wouldn't auto-attack, instead they'd all charge a specific skill (Pawn's Advance, Bishop's Route, etc) that deals a consistent amount of damage to their highest threat target over the cast, and at the end, it has an effect, and the piece moves.
The goal for DPS and Tanks is to stand in front of the piece, as that reduces the distance they can move, while healers have to counter raidwide damage dealt by bishops.
If a rook reaches the final row, it uses a skill called Castling to grant any other piece that enters the final row the Tactics buff (Allowing them to use a hard enrage skill, Checkmate). If a pawn enters the final row and doesn't have tactics, they use Promotion to become a Queen, which grants the same buff as Castling to any other final row pieces, but additionally deals high raidwide damage.
I do recognise that I'm missing pieces, but I've been stewing over this for a while, and I'm not sure how they could be used.