Team color determines the enemy's model color (Red or Blue), but that is untrue for AoEs (Always red for enemy attacks). Why not keep it consistent and make all enemy related things, models or AoE markers, red and all ally related effects/models blue? Once you have played a game, it is easy to understand, but it's a very odd design choice. Not a priority issue imo, but if it's easily implementable, it's something to consider.
