Results 1 to 8 of 8
  1. #1
    Player
    Gouka_Mekkyaku's Avatar
    Join Date
    Feb 2015
    Posts
    27
    Character
    Dreaming Kioku
    World
    Gilgamesh
    Main Class
    Paladin Lv 70

    Rival Wings color scheme

    Team color determines the enemy's model color (Red or Blue), but that is untrue for AoEs (Always red for enemy attacks). Why not keep it consistent and make all enemy related things, models or AoE markers, red and all ally related effects/models blue? Once you have played a game, it is easy to understand, but it's a very odd design choice. Not a priority issue imo, but if it's easily implementable, it's something to consider.
    (3)
    Last edited by Gouka_Mekkyaku; 11-22-2017 at 09:28 PM.

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    There's always going to be that time where you forget that this round, you're on red team, and that army of blue mecha is about to pound you into the dirt.
    (1)

  3. #3
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    they should try and code it to where no matter what team you're on, you will perceive enemies as red. That would seem pretty intuitive.
    (1)

  4. #4
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by RedHerb View Post
    they should try and code it to where no matter what team you're on, you will perceive enemies as red. That would seem pretty intuitive.
    Yes please this. I've already had several cases where I got confused by the color scheme, since usually for me Red means enemy player and Blue means friendly player.
    (0)
    The tiniest lala.

  5. #5
    Player
    StomMeisie's Avatar
    Join Date
    Nov 2017
    Posts
    15
    Character
    Pancakes N'bacon
    World
    Lamia
    Main Class
    Dragoon Lv 70
    I'd like the option to pick the maelstrom/flames hard red/blue color scheme from frontlines rather than [Pinkish White Team] for enemies and [Greens and Blueish White Team] for allies
    (0)
    Last edited by StomMeisie; 11-23-2017 at 06:53 PM.

  6. #6
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    My biggest issue with the colors is being on the Red team and having enemy names still be red.
    (0)

  7. #7
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Conditioning. The game has conditioned you since the beginning to see hostile AoEs as red/orange and friendly AoEs as blue (e.g. limit breaks). I'm not sayng you don't have a point OP, because I certainly see where you're coming from, but I can only assume the devs figured it would be more confusing for people to teach them that suddenly it's okay in the red. Well, that and you wouldn't have to worry about which your on because red ground thingy would always = bad, while blue ground thing would always = good.
    (1)

  8. #8
    Player
    cheolsu's Avatar
    Join Date
    Apr 2014
    Posts
    187
    Character
    Nabi Yang
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    how about orange and purple teams. just sayin', why's it always gotta be red/blue
    (1)