why not let player rise to the challange
The first is new players — the simpler the system is to understand, the easier it is for them to progress. MMORPGs are already very complex, he says, so he wants to give people smooth growth based on their item level. The second is that his team expects people to focus on their lives and play other games between major content patches; anything that makes it harder for people to dip in and out is something the developers want to avoid.
Read more at http://www.mmorpg.com/final-fantasy-...v3QEqWcEiZh.99
look i understand you want simpler job system but dummy jobs down to be to easy make it get bored to fast allow player to rise to challenge of jobs. if a job is to challange one put behind an expansion I find frustating that you never thought this.
if you have new jobs set lvl 30 this way it give players time learn or learning curve.
to set job at lvl 50 not much time learn they role. one set complex jobs to have lower lvl start point like lvl 30