https://www.mooglemedia.com/releasing-beast-interview-xenosys-vex/
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https://www.mooglemedia.com/releasing-beast-interview-xenosys-vex/
It's a good interview I think. Xeno is a pretty animated person and it comes through well in the text.
I personally think that he's right about DRK and WAR, that they both need buffs relative to PLD, and that WAR needs some sort of change to its damage spread.
WAR ppGCD when not using FC is so bad, you're investing all of your DPS in making absolutely sure you hit as many FCs with TA up and hoping that as many of them crit or dhit. I wish that they either buffed FC (as silly as it sounds) so WAR has a better DPS base, or they just buff their regular GCDs to improve their baseline.
I think that he misvalue the overall potency of FC, but what is right is the fact the IR + zerk is 2.5 time (150% more effective) than our non zerkcombo potency is quite a problem. The warrior feel almost dead during ramp up time, and a monstruous cleave machine during his little burst window, only to fall again in apathy.
Frankly I prefered the HW zerk windows.
Where is the full interview? I did not see a thicc beard or X tat.
agree with him PLD in 4.x is more dominant than WAR in 3.x, WAR in 3.x never had the utility PLD has while still able to compete in dealing the highest damage.
people are not talking about it as much because they used to be the punching bag in 3.x but PLD is overpowered and the only thing stopping people from going double PLD in raid is because of LB penalty, they are better than DRK and WAR and SE is not going to change it until the next expansion because that's how FF XIV works they're playing favorite to one job and then change it to the other in the next expansion.
Actually, no. Besides LB penalty tanks have different CD packages, esp. invulns. Two PLD in O4S << any other tank combo.Quote:
the only thing stopping people from going double PLD in raid is because of LB penalty
sorry but storm path and eye was complety broken, specially storm eye, we can argue is part of ninja fault for having they slashing in they lowest potency combo but dont change that WAR was mandatory for that, and WAR dps and self sutain with bloodbath was bastly superior that any form of tanking that PLD have now.
Warrior is still the tank that people would (edit: ) be most likely to double up on if there were no LB penalty, so that line of argument is shot, right out of the gate.
If you're going to double up on a tank, and you have, on the one hand: A) A tank with one really good party mitigation tool, and one party mitigation tool you only use if you really have to, and B) A tank with one really good party mitigation tool, obscenely powerful burst damage, higher DPS, better defensive cooldowns, better enmity management, and better mobility... Well, you're doing it wrong if you pick Tank A.
lol "obscenely powerful burst damage and higher dps", you're talking as if warrior deal 10-20% more damage than a pld when in reality if everything goes perfectly and mechanic doesn't mess the warrior's rotation(which is very hard to pull off) war can only deal 1-2 % more damage than a paladin at best(3-5 percent if you're lucky with your crits),meanwhile a paladin can pull off slightly lower to equal number to a warrior without giving it as much effort as a warrior.
and they have way less utility compared to them, if they give warrior utility that just makes them a paladin copy so the best is either make them the more durable and increase their survivability so they can survive more punishment than the other 2 tanks or increase their damage to make up for them having almost no utility