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New yet late recipe idea
Just thought this up before I go to bed,
I hope it's not too late for the developers to consider:
Like raw food, Culinarians will be able to create dishes which are more effective to a certain race (or classes),
but the dishes alone will carry no effect, instead they contain "slots" which allows actual effect for the dish, and the tier of the dish will alter the amount of "slots" able to be used.
For example:
A lv20 Culi is capable of making tier 2 dishes, which can allow 2 slots.
He can then decide which effect should be used for the dish, as to attract buyers.
"A loaf of bread" (base dish) + "Egg" (seasoning) + "Cheese" (seasoning), to give 2 different effects to the final food product
or
"A loaf of bread" (base dish) + "Butter" (seasoning) + "Butter" (seasoning), to concentrate boosting a certain stat with the food
By this method, we probably don't need to gather 6-8 different type of materials to make a single food for the synth, but many smaller synths with less materials, while knowing what we should be gathering / storing to make a food dish with the desired effect
People can then choose what effect they need from the market and fuse them into their base dish.
It's somewhat like the materia system except no spiritbonding.
(And I really doubt if people want to eat food with spiritbonded stuff on it... We all know what we produce after "SBing" our food irl)
Any thoughts?
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Sounds good, so long as mages still have a sweet tooth under this new scheme. Mm...chocolate!
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Now I love wizard cookies... but are you telling me I could have chocolate dipped wizard cookies? You mad-man!
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you mean double dipped icing pastryfish? now were talking!