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  1. #1
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50

    New yet late recipe idea

    Just thought this up before I go to bed,
    I hope it's not too late for the developers to consider:

    Like raw food, Culinarians will be able to create dishes which are more effective to a certain race (or classes),
    but the dishes alone will carry no effect, instead they contain "slots" which allows actual effect for the dish, and the tier of the dish will alter the amount of "slots" able to be used.

    For example:
    A lv20 Culi is capable of making tier 2 dishes, which can allow 2 slots.
    He can then decide which effect should be used for the dish, as to attract buyers.

    "A loaf of bread" (base dish) + "Egg" (seasoning) + "Cheese" (seasoning), to give 2 different effects to the final food product
    or
    "A loaf of bread" (base dish) + "Butter" (seasoning) + "Butter" (seasoning), to concentrate boosting a certain stat with the food

    By this method, we probably don't need to gather 6-8 different type of materials to make a single food for the synth, but many smaller synths with less materials, while knowing what we should be gathering / storing to make a food dish with the desired effect

    People can then choose what effect they need from the market and fuse them into their base dish.
    It's somewhat like the materia system except no spiritbonding.
    (And I really doubt if people want to eat food with spiritbonded stuff on it... We all know what we produce after "SBing" our food irl)

    Any thoughts?
    (2)
    Last edited by Karleguarth; 01-08-2012 at 06:58 AM.

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