Why isn't this added for 51+? There is a lot of dangerous nodes for @level 51-60 in HW. A lot of unspoiled nodes have monsters too close to them and they hit too hard. 51+ is when Hp scaling starts to be an issue.
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Why isn't this added for 51+? There is a lot of dangerous nodes for @level 51-60 in HW. A lot of unspoiled nodes have monsters too close to them and they hit too hard. 51+ is when Hp scaling starts to be an issue.
You could use stealth?
This is what stealth is for. I have never found a node I don't have space reasonably nearby to put up stealth and then walk up to it.
No it is not, stealth does not save you from being one shot??? and if stealth was the fix for this, why are they changing it to begin with? Plus you walk too slow in stealth anyways, it takes forever get to some nodes because of it, or you wait for something to move.
the change should be 51+ not 60+
I wasn't aware of any changes made to gathering gear or stealth and have always readied for mining in dangerous areas by using it BEFORE walking near the node. "Takes forever" is very much a personal opinion. Stealth lets you walk next to any enemy of approximately the same level and not be detected. Maybe you should be able to take a couple hits before dying, giving you a chance to run away but likely you'll run into other enemies and make it worse. By all means put vit on all the gatherer armor if you think it's a problem, but stealth is a viable option.
http://na.finalfantasyxiv.com/lodest...73c979ba32ec2d
Should be 51+ that is when the HP scaling becomes bad and gets gradually worse.Quote:
The vitality attribute has been added to gatherer gear at level 60 and above.