Small, balanced adjustments that would fix Monk's new kit
Let me start by saying: this isn't a 'buff Monk' thread.
Right now our damage is exactly where it's supposed to be, the logs have shown that, but the real problem with Monk isn't that it doesn't perform well - it's that a chunk of its' kit (mostly its' new kit) doesn't FEEL good to use, or is simply so badly designed so that it's hard to find a use for it.
In this thread I won’t talk about all of Monk’s kit (the grievances with the loss of ToD, the inefficiency of AotD, the useless One-Ilm Punch, the overly long PB CD etc) as I have nothing new to say there. Instead I’d like to focus on our new kit – most of which feels quite badly designed – and offer some small, balanced adjustments that could be made just to make it more useful or fun.
My hope is to start a friendly discussion about chaning the new abilities in the hope that someone at SE might read this thread, and make even one of the changes we can come up with! Let me know what you think: