I really tired about horrible happen this....
I played DRK as tank.
Many times runs in dungeons. Used my aggro to enemies first.
But, RDM always get aggro so faster. Enemies start ignored me....
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I really tired about horrible happen this....
I played DRK as tank.
Many times runs in dungeons. Used my aggro to enemies first.
But, RDM always get aggro so faster. Enemies start ignored me....
That's entirely on the RDM for opening too early or just not using diversion/lucid dreaming.
Nothing wrong with RDM's aggro- their burst is just really, really high. If RDM steal aggro from you, ask them to pick up diversion or use lucid dream early. With all cooldowns up, RDM bursts around 6k worth of enmity on a single enemy. AoE shouldn't be running into issues. If they're still stealing after pull, like on a boss, consider doing another rotation of enmity gaining skills before dropping into DPS.
Maybe if the tanks were in tank stance and not dps stance it wouldn't be an issue. I find too many tanks forget why they're there. I'm not saying using diversion is bad but it often happens with a tank is in dps stance.
If there's an item level disparity where the RDM has a higher ilvl than the tank, this can happen regardless if the tank is in tank stance or not. Also most tanks with any amount of sense start off pulls in tank stance.
Also OP, on bosses, start off with a DA + PS and you should never lose aggro on bosses, and on trash pulls try to get out a DA + Abyssal Drain as quickly as possible.
I had one the other day pull the boss in DPS stance in Kugane Castle and i ended up having to run before he finally managed to get aggro back. This obsession with stance dancing gets to be a bit much when they can't hold aggro and then want to blame the dps for not performing correctly.
Nothing a tank can do will net them nearly as much enmity as a bursting RDM; maybe if the enmity is being diverted by a NIN using smokescreen, but that's still not anything the tank can do on its own. For dungeon runs, not much else is such a 'make-or-break' difference in role skill choice. Raiding, yes, but not normal dungeons. Might as well pick up diversion and avoid needless destruction to team play.